...So… I wrote a bit quickly, but not sure to understand all. I just to construct my map in SD and put the tileset-hires.png on my project. Right ?...
Search Results for "forum topic ground lof png tileset" (14 / 31)
Hello Every one, This is my firs topic here in the iPhone Game Kit, My name is Ahmed T.Nabarawy , I bought the kit when i was in the middle of developing Egyptian Revolution and it was a great help (thanks Nat). I'm using the kit now to Create another game which probably will take longer time I...
...@gholmes – you should really start a new topic, if you do I’ll try and reply. :-) Cg...
Hi Nat and everybody, I bought your kit and been working on it for about a week and hanging on pretty much every word. I owned an iPad for about a year and I am fascinated by iOS sdk and what can be achieved. I want to create a multiplayer texas hold'em poker game close to reality as possible on i...
...Wow. Interesting game topic! Keep us posted on your progress and have fun. :)...
...I didn’t notice the ladders topic on the book you are writing. I will slow down and wait until you post your chapters before I ask questions. Thanks....
I am looking for how I might keep the level from running until the user reads an introduction to the level and clicks ok. Also, keeping level from running if there is an interaction with an NPC. I don't want skeletons or whatever attacking until that is accomplished. This might be in another topi...
A screenshot of the iPhone game QuexlorLite showing it's D-pad / joystick controls A Walkthrough Tutorial for Objective C / iPhone SDK Beginners So you want to learn how to program an up, down, left, right D-pad for your iPhone game, eh? All right. Let's get started. The Graphics ...
I could load twice the sprites and just assign the pointer to start at the beginning of the same sprites published in reverse order, but I've seen the reverse animation code in the revive function and know there's a better way, however I'm having issues with the particular syntax. Specifically, ho...
Have you walked through the book chapter which goes through creating your own spritesheets? It's on page 36. Basically, a spritesheet maker (like Zwoptex) takes all the individual png files and compiles them into one png file and a property list. At that point, it's easy to load all those sprites...

