Search Results for "forum topic ground lof png tileset" (12 / 31)

Tiled 0.6.0 https://wizardfu.com/?p=327

Tiled 0.6.0 is out and it has some nice new improvements. I tested it and it works with the Kit. You can have multiple files open at the same time (this makes it easier to switch back and forth between levels to fix your warps). The creation of objects is a bit different. There is now a selec...

Clues to Tiled images shifting ("tearing" or gaps problem) https://wizardfu.com/?p=419

I thought that this problem might be due to having too many layers and the code not being able to handle it well. But here's mountains08, the dragon level, which does not have complex layers at all. Dragon level artifacts So it seems this problem is not what I originally thought. Instead,...

tile problem https://wizardfu.com/?p=2363

I've been playing with the tiled map editor and the RPG engine for about a week now, and ran into a problem today. Until now, I've been using the tile sets that came with the engine, and everything works great. Today I downloaded a new tileset from a website and am running into a problem. What ha...

Get Yourself an Avatar https://wizardfu.com/?p=157

To get yourself an avatar on this forum all you gotta do is have a Gravatar . Once you have one associated with the email address you used to sign up with this forum, then it will automagically show up next to your posts. By the way, if you have a Wordpress.org account, then you automatically ha...

https://wizardfu.com/?p=723

I just made a game with an isomap and didn't need to override draw at all, so for me it works fine without GL_ALPHA_TEST and glAlphaFunc(GL_GREATER, 0). I double-checked what happens in Quexlor and yeah, black rectangle. Yet the player sprite doesn't seem to have anomalies, at least none that I s...

Animation and .plist https://wizardfu.com/?p=225

Hello Nat, Thank you for such a great product. I am a complete beginner to macs and game programming but have enjoyed learning. I have what is probably a very basic question for experienced coders and I hope I can make myself clear. I was able to get the pig animation working thanks to followin...

https://wizardfu.com/?p=797

Ok Nat, What I was trying to do was load in a spritesheet that I have acquired. I do not have the original single .png files just all the sprites in one single .png file. I was trying to reference individual sprites from that sheet using coordinates but I do not think I can do it with your syste...

https://wizardfu.com/?p=2204

It's going to be a little tougher than you might have initially planned. Collision detection has to play a part as well. Yes you're right about the update being declared in a parent. 1) how to get the player sprite to play the "attack sword animation" while shooting out bullets This one isn't...

How to add new items? https://wizardfu.com/?p=2474

I did the following steps to add an apple: 1. In file "Items.h" I added the following code: @interface Apple : Food @end 2. In file "Items.m" I added the following code: @implementation Apple @end 3. I added the following files to the project: objects.plist, objects-hires.plist, o...

Reply To: Sprites jumble together https://wizardfu.com/?p=2666

...Yes, you are missing a “t” in your format: horne000%d.png. This will load horne0000.png, horne0001.png, etc.. Is this what you intended?...

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