...Hi JJ, you might need to read this – symptom is familiar now! //wizardfu.com/forum/topic/a-critical-bug-in-rpg-engine-5-1-0/ rachel...
Search Results for "forum topic ground lof png tileset" (10 / 31)
...Is This the problem?? //wizardfu.com/forum/topic/a-critical-bug-in-rpg-engine-5-1-0/...
...http://www.cocos2d-iphone.org/forum/topic/16331 this is better–any simple way to implement this ??...
...Make sure you’ve followed the instructions in this post: //wizardfu.com/forum/topic/how-to-get-your-latest-download-links/ And if you are still having troubles, email me using the ‘Email Us’ link at the bottom of this page....
...Perhaps this post regarding sorting a CCArray helps: http://www.cocos2d-iphone.org/forum/topic/10202...
I am interested in making my own items and I was looking over items.png and items.plist as well as the Item class. However, I realized I could not find in the code how items.plist or the .png is called or referenced. There is not one code I can find that initializes with items.plist or png files. H...
Great fixes Stahlman! And also thanks to Eric for re-submitting his levels with fixes. I've added a bunch of graphics to the objects.png and trees2.png tilesets. Check it out and maybe some of the new art is something you want to add to your levels... Same point release. I just updated the zip ...
It would help to post your console log from where the assertion error first starts. Not the entire log since it could be really long depending how fast you stop your app. Just scroll up and copy the error section with like 5 lines above and one below. Thanks The only reason I can think of is the...
Much nicer! hey... so I tried to add in a Greytroll. I'm using the Quexlor Lite which is located in the "iPhone Gamekit 3.2" folder. I copied in the greytroll*.plist and greytroll*.png from the "iPhone Gamekit 3.3.23" folder. And I try to use this code: [level maybeCreate:@"Greytroll" positi...
Hi guys, Just been reading through the book and have been trying my best for a few hours now to get the piggy to show up in the game however, when I add [Code]profile = [[KITProfile profileWithName:(team == kTeamOne ? @"Piggy" : @"MonsterBlue")] retain]; [profile copyAnimations:@"wiggle" toK...

