Have you ever wanted to write one C++ game code base with a free game engine and deploy it to multiple platforms including iOS, Android, Windows and Mac? We just wrapped up the new Cocos2d-X starter kit that shows you how.
The great news is that you can develop on whatever platform you like: Mac, Windows or Linux!
So we made the starter kit to show you the complete source code to a Cocos2d-X side-scrolling, platformer game. It includes all the C++ source code, project files for Xcode, Visual Studio and commandline make. You can download this new kit and compile it right now for whatever system you want, on whatever system you want.
One thing that’s neat about the build options is that the Android build scripts are all setup so you can be building in Xcode or Visual Studio, then switch to a terminal window and use the make command to start compiling for Android. Compiling for two platforms at once is sweet!
To make sure all the build scripts and every line of code compiles cleanly for all those platforms, we’ve made sure to test it on a wide array of systems and compilers. There’s a 2008 MacBook Pro here with Snow Leopard bootcamped with Windows XP SP3 and a newer MacBook Pro with Lion. A Samsung Galaxy S phone with Android OS 2.2, a 1st gen iPad and an iPhone 3GS are all attached. It’s as easy as a few keystrokes to start building and running for three platforms at once!
So we encourage you download the source code and project files for Paralaxer. We are running an introductory sale and you can get it for only $49 (regularly $79). You get lifetime updates and our 60-day 100% money-back guarantee. If you aren’t satisfied, just email us for a full refund.
If you’re looking at buying some game source code with lifetime updates, this is one of the best deals you will ever find.
The Free, Online Cocos2d-X Book
Did we mention that we are writing a new book? Yep.
Cocos2d-X is so awesome. However, it lacks in documentation. That’s one of the reasons we decided to make our new book about Cocos2d-X completely free and online.
We are currently adding chapters to the book on a weekly basis. The first chapter has been written. It’s called What is Cocos2d-X & Why is it One of the Best Free Game Engines?.
If you want to be notified when we release new chapters of the book, be sure to subscribe via email to our Paralaxer.com feed.
That’s all for now. We hope you dig the new Paralaxer project!
I would like to see isometric gameplay covered!