Search Results for "forum topic ground lof png tileset" (2 / 31)

https://wizardfu.com/?p=875

oh crap u would think that would matter so i changed it but samething <?xml version="1.0" encoding="UTF-8"?> <map version="1.0" orientation="orthogonal" width="50" height="50" tilewidth="64" tileheight="64"> <tileset firstgid="1" name="grundvari tileset" tilewidth="64" tilehei...

Tileset / Tiles Question About Creating and Use Case Scenarios https://wizardfu.com/?p=242

Maybe this is addressed in the book later, but I'm only about 1/3rd of the way through. By the way, I LOVE IT! 1. Is there anything in particular my artist has to know when creating graphics they should take into account for tilesets? Right now all they hand me are individual sprites (images) for...

3.2 Kit Coming Out January 2nd… https://wizardfu.com/?p=236

Hey everybody! The community project is just about to officially begin and to kick it off I'm releasing the 3.2 version of the Kit on January 2nd. Yes, it will be a day late due to planned holiday festivities. :) The 3.2 Kit is Cocos2D 0.99.5 compatible, includes touch-based movement (an option i...

Weird problem with Tiled https://wizardfu.com/?p=2395

Hi, I am not sure where to ask this, but since there is a baseline that uses the same files, this may be the place. I am using the "trees.png" file as the tile art to load into my game. I am using Tiled QT 0.80 to create the map. I created my own tilesheet "ground.png" and "bushes.png" fr...

https://wizardfu.com/?p=1203

...tried that but didnt work the error reads Error loading tileset image: ‘/Users/mccrazy7/IPHONE/game kit/iPhone Game Kit 3.2/Quexlor/art/forest-levels/ground-lof.png’ Line 4, column 34 ground-lof.png is in th...

3.1 Kit is Out! Let’s Start the Community RPG https://wizardfu.com/blog/3-1-kit-is-out-lets-start-the-community-rpg/

Hey everybody. We're excited to announce the 3.1 iPhone Game Kit's availability for immediate download. We have refreshed all your download files, so simply use your existing download links to grab the contents of the new Kit. What follows in this blog post is a little description of what has bee...

https://wizardfu.com/?p=793

Thank you Nat, I see it loads 2010-10-09 15:21:02.537 QuexlorLite[29026:207] Loading sprite frame 'skel steht0000.png' 2010-10-09 15:21:02.538 QuexlorLite[29026:207] Loading sprite frame 'skel steht0001.png' 2010-10-09 15:21:02.541 QuexlorLite[29026:207] Loading sprite frame 'skel steht0002....

Problem with tiled map when moving camera https://wizardfu.com/?p=499

Hello all, i am having some problems with map panning using the camera, i did a very simple method to update the camera position every 1/30 second ( scheduling an update) at a speed of 10 pixel per second: -(void)moveMap1: (ccTime) dt{ float fy = 10 * dt; CGPoint p =ccpAdd(currentPos, ccp(c...

Search on forum https://wizardfu.com/?p=2815

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