Check out the new forum. You are currently viewing the old forum. It will be saved and searchable for future reference.

HomeForumGeneral DiscussionWhat's Cocos2D and Why is it One of the Best iPhone Game Engines

Author Posts
Author Posts
June 6, 2011 at 10:29 pm #482

Nathanael Weiss

Hey everybody. Just wrote a blog post about why Cocos2D is one of the best iPhone game engines.

Lookin to share your opinion? Here’s the place.

What are your thoughts on which is the best iPhone game engine?

June 7, 2011 at 1:08 am #1938


Very informative post and.. WOW.. Hope it is really that easy to port it over to the different smartphone platforms <3 got to hurry up with my game!

June 24, 2011 at 3:39 pm #1967


Great post! Yea Cocos2d is a fantastic product. Anything to help make game development no so difficult. I used to write games back in DOS too (No video drivers means writing directly to the video card memory planes – yuck!) so I appreciate a good solid API. Thanks for the blog and thanks for this awesome game kit!

June 24, 2011 at 5:53 pm #1968

Nathanael Weiss

Yeah. Wasn’t programming in DOS crazy? I remember having to hook into DOS interrupts just to be able to get fast timing to work. Ohhhhh.. We’ve got it so much easier these days. With Cocos2d, I can start a game and have something significant done the first day.

September 14, 2011 at 9:35 am #2064


and why is Cocos2D getting even better? :)

Because I’m working on Kobold2D ( Many example projects, additional libraries, Lua support, convenient installation and project upgrades, and so much more.

It’s also relatively simple to port an existing Cocos2D project over to Kobold2D. See this guide:
I hope Nat will make the iPhone Game Kit compatible with Kobold2D. Hint, hint. ;)